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Intel continues to evolve its VR Project Alloy system and shows its progress




In its day we had already been able to test the first versions of Project Alloy, a virtual reality system integrated into completely autonomous glasses (they do not need a PC) capable of detecting the environment to interact in a virtual or augmented reality world.

Slowly Intel continues to develop this technology and at CES they have carried out a demonstration where two users with the glasses play cooperatively in a room. Project Alloy it is capable of detecting walls, furniture and other elements and, once detected, it can replace them with virtual elements, in this case with a virtual world of a game. For example, the central table in the saon becomes a kind of module in the game, and other furniture is shelves for weapons.

It highlights that, in the demonstration, the two players could see each other in the virtual world, something that opens a new world of possibilities, in addition, apart from being able to use control knobs, the system is capable of detecting our hands with the RealSense cameras, so that interactions with the environment are much more intuitive.

Intel continues to evolve its VR Project Alloy system and shows its progress, Image 2

In late 2017 Project Alloy will begin shipping to Intel partners to develop their own glasses and software. In principle, Intel wants Project Alloy to remain an open project so as not to limit its potential.

Intel continues to evolve its VR Project Alloy system and shows its progress, Image 3

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