The Snapdragon Spaces They are the latest platform for Qualcomm for Augmented Reality, a platform where developers can create applications and experiences that adapt to the environment where the company wants to lay the foundations for the creation of devices and technologies aimed at combining Virtual Reality with the real world.
The company has not revealed specific technical specifications of glasses in a specific way, but we can know some use cases and what they will be capable of. In fact, there are more than 50 virtual and augmented reality devices that would be compatible and that are already on the market, including the Oculus Quest 2 for example.
By integrating different sensors, the applications of Qualcomm Snapdragon Spaces will be able to detect and track users’ hands so you don’t need dedicated drivers. They will also be able to recognize the environment and the objects in it, to be able to interact with it and to be able to show different virtual models.
You will be able to blur real elements to give priority to virtual elements, as well as detect different planes and depths. You can map the environment in three dimensions to integrate, for example, a virtual desktop system using our own table and elements that surround us, recognize images, gestures, etc.
The idea is that the AR glasses are a complement to the smartphone, which will allow thinner and lighter designs without the need for excessively complex hardware.
Spaces will have an SDK cwith support for popular graphics engines such as Unreal Engine 4 or Unituy, as well as tools already established in the market.
The Snapdragon Spaces platform is now available to collaborators with Early Access and It will be released generally during the spring of next year.