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The use of Virtual Reality grows 30% on Steam, with the Quest 2 monopolizing 46% of users

Valve has released the results of its latest survey and statistics on the hardware its users use to access games on its Steam distribution platform. Among the data shown, an increase in the use of virtual reality systems in Steam VR stands out, going from 2.95 million users at the end of last year 2021, to 3.4 million users of this type of glasses. This is a rise of 29.5% that shows that the Virtual Reality market continues to grow.

In total, this means that just over 2.1% of total Steam users use virtual reality glasses. Of all of them, 46% use the Oculus Quest 2 headset, now known as the Meta Quest 2. These glasses have garnered great popularity due to their affordable price and their “standalone” operation without cables, but with the option of connecting them to a PC wirelessly or wired. In fact, for them to appear in the Steam VR statistics, it is necessary to connect them to the PC.

META monopolizes 67.3% of the use of Virtual Reality in Steam VR

In fact, if we also add the 13.1% of users who have the Oculus Rift 2, or the percentages of use of previous models such as the Rift S, we can see that The domain of Meta (formerly known as Facebook) in the world of virtual reality is total, with 67.25% of the total number of VR glasses used.

Geeknetic The use of Virtual Reality grows 30% on Steam, with Quest 2 monopolizing 46% of users 2

follows him Valve with its Index reaching 14.4%, the HTC Vive remain at 7.3% (with HTC adding a total of 11.2%) and Microsoft’s mixed reality models remain at 5%. The rest of glasses from various manufacturers shared the remaining 2.3%.

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